Fonts are blurry (Windows 11)
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Describe the bug / provide steps to reproduce it
This only occurred after I rebuilt Zed with the newest release installed. I don't know if this is anti-aliasing but the font seems way more blurier instead of being rather readable like on Visual Studio Code.
Environment
Zed: v0.145.0 (Zed Dev d32e9f759c289a111f4a104b40f258c00fd4727b) OS: Windows 10.0.22631 Memory: 7.8 GiB Architecture: x86_64
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Still a problem in latest builds when they compile...
The linux font rendering is blurry as well, not a problem on 4k monitor, but on full hd resolution it is an issue.
It's still a problem on 2K resolution. This is what supposed to be exactly same font (Sublime on the right)
I'm on Win 11, and i don't have this issue, for me personally the fonts look allot worse on VSCode rather than Zed.
@vipexv could you please show a side by side screenshot?
PS: I can understand the font's feeling "blurry", but i think that's intentional, maybe an option to change that behavior would be cool, but i personally like it more, especially since on some specific fonts it looks allot better "blurry"
personally
While that may be true for some, if it is an option I would disable it. It really screws with my eyesight especially at higher resolutions.
Seems to be resolved with #34374
#34374 has greatly improved the blurriness that was there. It's still not fully resolved though when comparing to Jetbrains IDEs or VS2022. Here is my comparison, in order:
VS2022 - Consolas size 10 Zed - Consolas size 14, standard line height RustRover - Consolas size 13, line height 1.0
It's faint, but enough to not feel clear yet. The UI also suffers from this. It's so close now!
#34374 has greatly improved the blurriness that was there. It's still not fully resolved though when comparing to Jetbrains IDEs or VS2022. Here is my comparison, in order:
The blurry font issue on Windows is resolved, the difference you see is just that Zed does not have support for subpixel anti-aliasing, this is the same issue on all platforms currently. @JunkuiZhang I believe this can be closed.
#7992 is the more relevant issue that you can follow that is tracking the subpixel anti-aliasing problem since it is platform independent.