Daniel Upstone
Daniel Upstone
> Thanks for following up on this. How's your version coming along? Slowly, as I have other priorities. I'm mostly just keeping the data up to date while verifying logs...
> @zealvurte do you have a repo yet? Yes, but it has no functional addon code in it currently. It's just a script to generate the spell data, and documentation...
> @LostTemple1990: Would that not make the sim inaccurate, as it would only sim the situations where the target of the aura and the nuke are the same? This is...
> If i still get failed missions, how do I report the them? I read you're suppose to run this comment in game. > > " /dump C_Garrison.GetMissionDeploymentInfo(CovenantMissionFrame:GetMissionPage().missionInfo.missionID) " >...
The Razorwing Gnasher is auto-attack `spellID` `15` instead of `11` in the sim, due to its `role` being `2` (Ranged (Physical)). It would need an entry in `overrideAA` for `missionID`...
See https://github.com/LostTemple1990/Issues-of-self-debugged-VenturePlan/issues/7 for correction.
The Security Specialist is auto-attack `spellID` `15` instead of `11` in the sim, due to its `role` being `2` (Ranged (Physical)). It would need an entry in `overrideAA` for `missionID`...
If you're struggling with the concept of adding a key-value pair to a table in Lua, it sounds like your coding experience was next to `nil`, and you really shouldn't...
Your situation is not comparable, as the table name and key format were already known. The values do matter btw (they're compared to `0`), but due to the nature of...
I've suggested a different approach so you can get the actual logs in future. See issue #43.