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wrapper of Rplidar API integrates with Unity /.NetCore

Rplidar-Unity

A simple wrapper of Rplidar API integrates with Unity.

Quick Start

  1. Launch Unity with the project '/RplidarUnity'. Then open sample scene at /Assets/RplidarTest/RadarTest.unity.
  2. Set the correct COM port on the inspector of GameObject "Rplidar"(for example COM3)
  3. Press Run button and then click the GUI buttons onConnect - startMotor - startScan. If everything is correct, the radar starts rotating.
  4. Click the button grabData you will see data print on the console window.
  5. Another sample scene Assets/RadarMap.Unity will convert the grabbed data to points mesh and render to the camera. Just open this scene then press run.

RadrMap

Other issues

Everything was tested only on Windows system currently. You can recompile the c++ dll with visual studio solution /RplidarCpp/RplidarCpp.sln.

Only release DLL can be used for exported unity executable program on other PC.

License

MIT