gdinv icon indicating copy to clipboard operation
gdinv copied to clipboard

More or less universal inventory system plugin for Godot Engine (3.3+). Data-driven.

Results 5 gdinv issues
Sort by recently updated
recently updated
newest added

I often see that game developers use CSV to store all the item definitions. The ``File`` class has fancy ``get_csv_line`` method that can be used to parse tables. # Links...

feature

I'm getting an error saying ```The class "GDInv_ItemStack" couldn't be fully loaded (script error or cyclic dependency.)``` And it seems to be the cyclic dependency because DB and Stack do...

For case when items have different sizes (W x H). I will think about it because its logic requires specific checks for volume when trying to put item in.

feature

At current state the parser supports only single definition per JSON config. - `weapons/` - `iron_sword.json` -> `iron_sword` - `bronze_sword.json` -> `bronze_sword` - `potions/` - `small_health_potion.json` -> `small_health_potion` - `large_health_potion.json`...

feature

Updated the plugin to work with Godot 4.0 and GDScript 2.0.