zarlo
zarlo
for kernel arguments if we do ti we should just copy how linux does it
should also up the the default VM configs RAM to like 512 as we will be using a bit more RAM when using 64bit address
> x64 Cosmos C# kernel, x86 Cosmos C# legacy kernel, x64 Cosmos C# UEFI Kernel. > > if can, please make legacy kernel can convert to 64 kernel. with x64...
no as it will not likely be needed / lack of man power
i see no issue with the requested change of replacing the use of int to ulong in the VFS and fs drivers fixed typo
o i meant to put ulong
> note: c# compiler actually uses some builders and utilities to make string interpolation. these are not `StringBuilder`s. did we plug those? all the builder and utilities that dont use...
VGAScreen is for text mode https://cosmosos.github.io/api/cosmos/Cosmos.System.Graphics.VGAScreen.html https://cosmosos.github.io/api/cosmos/Cosmos.System.Graphics.FullScreenCanvas.html#Cosmos_System_Graphics_FullScreenCanvas_GetCurrentFullScreenCanvas is what you likely want https://cosmosos.github.io/articles/Kernel/CGS.html
if you want access to the framebuffer you have to use the low level drivers that the Canvas system uses there is GetPointColor and DrawPoint for single pixel
at lest for the fsnotify backend for linux the CPU over head is very little