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Method redefinition in Unity3D while in play mode.

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When starting game I see as expected: [hotp] Assembly Reload locked as entering play mode But when patching in unity 2020 there are logs: [hotp] No compile params for Assembly-CSharp.dll....

Hi, on which unity versions this works? i think you didn't mention that in readme ;)

for example this method patching not work IEnumerator cor() { Debug.Log("test4234"); yield return null; } is it hard to add support for corontinue methods?