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A home for knowledge that is hard to find elsewhere
# Inverse Kinematics - Sublucid Geometry Inverse Kinematics is the process of finding a set of joint angles that reach a goal position. [https://zalo.github.io/blog/inverse-kinematics/](https://zalo.github.io/blog/inverse-kinematics/)
# Segment-Segment Distance in 3D - Sublucid Geometry One of my favorite functions projects points onto line segments. [https://zalo.github.io/blog/closest-point-between-segments/](https://zalo.github.io/blog/closest-point-between-segments/)
# Constraints - Sublucid Geometry The essence of constraint is projection. [https://zalo.github.io/blog/constraints/](https://zalo.github.io/blog/constraints/)
# Line Fitting in 3D - Sublucid Geometry Orthogonal Regression is the process of finding the line that best fits a set of points by minimizing their squared orthogonal distances...