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A framework for doing randomised UI testing of iOS apps

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building err ``` Showing All Messages Undefined symbol: __swift_FORCE_LOAD_$_swiftCompatibilityDynamicReplacements Showing All Messages Undefined symbol: __swift_FORCE_LOAD_$_swiftCompatibility50 ``` ![image](https://user-images.githubusercontent.com/12883451/65566898-c24dc880-df86-11e9-8169-e0ca9c464b3d.png)

SwiftMonkey Version: `2.2.0` Xcode Version: `12.5` Mac OS Version: `11.4` Occasionally, this happens. A guess is that the monkey process may be running on a separate thread and it tapped...

During the execution of my use case, I clicked to jump to a third-party APP, such as AppStore or browser Then XCUITest has been waiting for the third-party APP to...

Currently, SPM does not support iOS, but once it does, the preliminary support included currently should be fixed. xcodeprojs could be generated directly from SPM, too.

enhancement

2.1.1版本运行到这里就会产生崩溃 self!.sharedXCEventGenerator.tapAtTouchLocations(locations, numberOfTaps: numberOfTaps, orientation: orientationValue) { semaphore.signal() }

This library has worked very well on xcode10 in the past year. But recently Apple requested that all App need to be packaged with xcode11. I found monkey test runs...

addXCTestPublicTapAction takes a long time to click, about a few hundred milliseconds to a few seconds, is there an optimization method?