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A GPU rendered voxel editor

Results 3 voxel-editor issues
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- [x] We can emit vertex position and normal after each other, this can spare us one iteration over the vertex data - [x] Since we only have 6 surface...

enhancement
good first issue

The current shadow implementation uses shadow mapping (render the screen from the lights view to a deth buffer, and use that depth to calucalte shadow), but is a bit hacky...

enhancement