Michael Klement

Results 21 comments of Michael Klement

I'm another one that just stumbled over this and have finally an explanation why some icons just wouldn't work. I am in favor of @stramel's suggestion of making this a...

> Same problem here is there any quick fix? @DJOCKER-FACE My quick fix is to download the icons as SVG and use them as [local icons](https://github.com/natemoo-re/astro-icon#local-icons).

With the Niagara production release right around the corner in 4.25 I was wondering if you people ever came to any conclusion on this? I was watching [an UE4 livestream...

I agree, that's why I added exactly that in [my forked variant of this style guide](https://github.com/StarforgeGames/ue4-style-guide#structure).

To throw my opinion in here as well: - I prefer _BC for albedo/base color map - I agree with @nlongchamps reasoning for using _H In general, I don't think...

> Is anyone else experiencing this issue? Yes, same issue here. I'm also waiting for this to be resolved, but there seems to be little activity in this project, which...

Not sure if you are aware, but there is also a typo in the Name: `DeleteAsyncOperaton // Missing the i` `DeleteAsyncOperation // Correct` Just updated to the latest version of...

Same issue happens to me, `shader_type` is the only thing getting syntax highlighted: ![image](https://github.com/godotengine/godot-vscode-plugin/assets/1721211/58cf67eb-5e69-4645-a6be-f756cb7d1ff1) godot-tools 1.3.1 VS Code 1.83.1

Thanks @atirut-w! Didn't get to my PC earlier. @Rawalanche Ah yes, the classic "works on my machine"-pitfall, we've all been there. It does indeed start to smell like this.

> @atirut-w and @zaha What OS are you each using? I'm using Windows 11 Pro 22H2. I can also test it on my Win 10 machine these days if it's...