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Include Adaptive Sharpen algorithm with render scripts

Open aufkrawall opened this issue 9 years ago • 6 comments

bacondither released his sharpen algorithm under BSD 2-clause license: http://forum.doom9.org/showthread.php?t=172131 Since it's very useful for post scaling sharpen (especially with NNEDI3), it'd be nice if it could be included with render scripts.

aufkrawall avatar Sep 23 '15 16:09 aufkrawall

~~Found the problem. I'll fix it soon-ish.~~

Shiandow avatar Sep 23 '15 18:09 Shiandow

Whoops wrong issue.

Shiandow avatar Sep 23 '15 18:09 Shiandow

I thought you can use it via Image Processor?

trandoanhung1991 avatar Sep 25 '15 01:09 trandoanhung1991

Yes. But since it's open source, I think it makes sense to deliver it with the render scripts, just like SweetFX. Probably Finesharp could also be bundled, but there aren't information about license.

aufkrawall avatar Sep 25 '15 02:09 aufkrawall

Are you going to include it inside the mpdn installer?

lanzorg avatar Jan 05 '16 19:01 lanzorg

I'll bring it into the repository.

zachsaw avatar Jan 05 '16 22:01 zachsaw