pokemon-red-sdl2
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Pokemon Red reconstructed in SDL2. Mainly for game development and engine testing.
Reconstructing Pokemon Red/Blue
Pokemon Red/Blue reconstructed in SDL2. Mainly for game development and engine development testing.
(This project is very early into development right now, the engine is being created completely from scratch)
Resources Used
All spritesheets were obtained from the Spriter's Resource.
- Characters (Overworld) Spritesheet submitted by Polar Koala
- Tileset submitted by Superjustinbros
Materials Used
Things that helped me along during development.
- Reconstructing Cave Story by Christopher Hebert
- Lazy Foo Beginning Game Programming v2.0
- pokered-gbc (Disassembly of Pokemon Red)
Controls
- Z as B button
- X as A button
- ↑ as up on D-Pad
- ↓ as down on D-Pad
- → as right on D-Pad
- ← as left on D-Pad
Notes
- Run the program from the root project directory (
bin/./pokemon
) to load media properly.