Create a complete team in one command ; random color with ? ; don't generate spawn points above the water
- [ ] One-command-a-team
- [x]
?in commands asking for a color to choose a random color - [x] No spawn points above the water
Hello, I am here to give you quite a few suggestions I feel should be added to the plugin.
Firstly, let me start off by saying you've done a great job thus far.
As somebody who hosts as a Twitter UHC I have been looking for a new and more advanced UHC plugin that was public, I was about to write my own.
I have a few suggestions / changes that I feel should be made:
Team system: With the current team system you have to create the team and select what colour you want it. And THEN you have to add a player, I was thinking of a way to do it all in one.
Example:
/uc Curtis3321 Notch jeb_ CurtNotJeb
/uc represents UHC Create
Curtis3321, Jotch and jeb_ represent the users IGN's
CurtNotJeb represents the team-name (not required) and from here it'll give it a random colour.
Scatter (spawns)
When I did my very first test with this it spawned me in Water, I was wondering if you guys could add a check if they will be spawned in water, if so give them a boat. Or if possible to make SURE they spawn on land.
I have a few more to suggest, but for now I'll leave it at this.
Team system: With the current team system you have to create the team and select what colour you want it. And THEN you have to add a player, I was thinking of a way to do it all in one.
This can be a possibility. Maybe a command like: /uh team add <color> [<player1>,<player2>,...] <team name ...>.
And if <color> is ?, a color is randomly chosen (in all commands with a color).
The only problem is that the team name can include spaces, so... I can use /uh team addjoin instead. Because else, if a team name starts with the name of a player, a confusion may occur.
When I did my very first test with this it spawned me in Water, I was wondering if you guys could add a check if they will be spawned in water, if so give them a boat. Or if possible to make SURE they spawn on land.
Good idea. I'll add a water detection. (Enabled by default: ~~scatter.avoidWater~~ map.spawnPoints.dontGenerateAboveWater.)
I think a water detection is better than a boat.
Currently, actually, for my matches, I choose a seed without oceans in a 1000-blocks radius of the spawn :D .
(Strange, I didn't received any mail for this issue, that's the origin of the delay before my answer.)
You can use AMIDST (see on ~~youtube~~ a search engine if you dont know waht it is) :smiley:
Spawn points not generated above the water: done.
Option: map.spawnPoints.dontGenerateAboveWater (default: true).
Available on the builds 69+.
Cf. #47 for the new /join and /leave commands (similar).