Allen A. Babb
Allen A. Babb
IIRC I had stumbled across this issue very recently when messing around with the pi-pico. The solution with it was to update cmake, so this is a possible solution for...
The CMake versions in the linux runners *should* be the latest release, so that makes it unlikely that upgrading the cmake version will resolve this.
It's possible that there's a configuration with cmake that can limit the commandline options that it generates, but since I'm not familiar with cmake nor how to navigate its documentation...
@naomimyselfandi Since Controls6 was put in along with better keyboard localization support, is this issue still active? @MjnMixael Likewise, at some point I think I talked to you about it...
Postponing after 22.2, unless there's a consensus to merge it in soon.
Some notes, concerns from the PR #111 conversation: > niffiwan: > Should auto-equalize be controled by a mod_table setting? Should the default-to-off setting be controled by a mod_table setting? Yes,...
Ok, 2/3 concerns addressed, now all that's left is the scripting support
A new concern that cropped up regards multiplayer. If auto-equalize shields is active, then the server can handle the shield management like it does with AI. I am not sure...
Ok, AI shield management, along with other AI controls, is handled by the host server and checked at a semi-regular frequency. AI adjust their shields by diverting power to the...
Yes, it actually does have a difficulty multiplier on there. Friendlies in single-player are hardcoded to stay at the "average" difficulty while hostiles vary.