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Control inputs resolution

Open bhack opened this issue 2 years ago • 6 comments

Can we control SAM/Deaotl final input resolution from the UX/params?

Can we enable Gradio zooming in the UX? Sometimes it is hard to click some fine details.

bhack avatar Apr 24 '23 12:04 bhack

In the next version, we will implement the feature for users to control the resolution. You can indirectly achieve Gradio component scaling by using the zoom function in your browser.

yamy-cheng avatar Apr 26 '23 05:04 yamy-cheng

immagine

Do you meant that you can click fine fingers like in our official tutorial screenshot just with zooming the browser?

bhack avatar Apr 26 '23 13:04 bhack

immagine

Do you meant that you can click fine fingers like in our official tutorial screenshot just with zooming the browser?

Yes, all the examples in our official tutorial are reproducible.

yamy-cheng avatar Apr 26 '23 13:04 yamy-cheng

No I meant that the segmented fingers seems to be cut. Are you able to fix the prompt just zooming the browser? It seem hard to click on these small details.

bhack avatar Apr 26 '23 14:04 bhack

No I meant that the segmented fingers seems to be cut. Are you able to fix the prompt just zooming the browser? It seem hard to click on these small details.

I'm sorry for misunderstanding your meaning. The ability of SAMTrack to segment small details is constrained by SAM. We will add the feature for users to paint to complete masks to our to-do list. This feature may fulfill your needs.

yamy-cheng avatar Apr 27 '23 01:04 yamy-cheng

The ability of SAMTrack to segment small details is constrained by SAM. 

Yes it is why we don't know how much clicks/strokes are needed and we could need to zoom in.

If I remember correctly the R50 deaotl encoder/decoder conf (1024px) has enough resolution to propagate eventually some fine details right?

bhack avatar Apr 27 '23 07:04 bhack