Advanced-Movement-System-Godot
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This project is a template for creating advanced Third/First Person movement in GODOT
Welcome to the Advanced-Movement-System-Godot
The Project is made using Godot 4 (alpha)
you can get Godot 4 Alpha 14 here : https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-14
This project is a template for creating advanced Third/First Person movement in GODOT
You may use it in any other camera type like RTS, but you will need to tweak it yourself.
For how to fix the armature wrong bones orientation and create a control rig for mixamo character in blender to animate the character :
https://youtu.be/zfaskQ2BK1s .
Guide for combining animations from mixamo
https://youtu.be/3NrsSdEUSWI .
Guide for importing animations from blender (If you don't have a ready game rig (Control Rig only)
https://youtu.be/qwz9aPdVoFg .
if you don't know what does this (game rig,control rig) mean, then this will help
https://youtube.com/playlist?list=PLdcL5aF8ZcJvCyqWeCBYVGKbQgrQngen3) .
How to Move (Key Bindings) :
(W,A,S,D) Move In The Four Directions
(Shift) Run
(Shift) Sprint (Press Shift Again before the character returns to walking (0.4 second))
(C) Long Press : Switch First/Third Person View
(C) One Press : Switch Camera Angle (Right Shoulder,Left Shoulder,Head(Center) )
(Space) Jump
(CTRL) Crouch/UnCrouch
(F) Interaction
(L) Flashlight
(G) To toggle High graphics : SDFGI (Global illumination),SSIL, SSAO,SSR,Glow