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How to install mods?

Open fantoro opened this issue 8 years ago • 9 comments

Hey, so I thought about installing a mod and I found one, do I put it in /usr/share/games/openspades/Resources or $HOME/.local/share/openspades/Resources? Also should I make a directory in Resources (So that I have to put the files in Resources/[ModName]?

fantoro avatar Nov 30 '17 15:11 fantoro

Have a look at the wiki

https://github.com/yvt/openspades/wiki/Resource-loading-order https://github.com/yvt/openspades/wiki/User-Resource-Directory

NotAFile avatar Nov 30 '17 16:11 NotAFile

Also, as per the XDG spec:

XDG_DATA_HOME defines the base directory relative to which user specific data files should be stored. If $XDG_DATA_HOME is either not set or empty, a default equal to $HOME/.local/share should be used.

I think XDG_DATA_HOME is empty by default in Ubuntu systems. I'm quite sure this was mentioned in the wiki before, I'll take a look.

feikname avatar Nov 30 '17 19:11 feikname

I think we need a wiki page explaining how to install mods. It's hard for newcomers to know about it..

kmsiapps avatar Dec 01 '17 01:12 kmsiapps

@kmsiapps Agreed, the information on mods is quite scarce (and if I recall correctly, some is outdated). Perhaps I will take a look into this tomorrow.

feikname avatar Dec 01 '17 01:12 feikname

we also need to actually link to it in visible places and make a guide on creating good mods aka .pak files

NotAFile avatar Dec 01 '17 06:12 NotAFile

it might be ideal to just add it as a tab in the OpenSpades launcher...

NotAFile avatar Dec 01 '17 20:12 NotAFile

I'm making a wiki page(https://github.com/yvt/openspades/wiki/Applying-mods) Please see and help :)

kmsiapps avatar Dec 02 '17 01:12 kmsiapps

@kmsiapps I added links to your newly created pages in the Modding section of the wiki 😉.

Hopefully, the information there now should be enough to get started at least.

feikname avatar Dec 02 '17 03:12 feikname

The information is very hard to find. Im currently new to this game and im trying to add a sniper scope. I've spent at least 2 hours trying to make this work.

Tacki0n4 avatar May 01 '21 16:05 Tacki0n4