openspades
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Fix aarch64 compiling
Fixes #1098 by patching AngelScript to handle compiling for specific CPU targets correctly.
The 32 bit arm CallSystemFunctionNative won't work for some aarch64 systems (like Apple processors),. Angelscript since 2.36.0 supports aarch64-linux, so in the interest of having more games to test on Asahi Linux, I did a hacky backport of it. Updating Angelscript is the right solution but was going to take more work. This branch is tested on aarch64-linux: https://github.com/xal-0/openspades/tree/angelscript-aarch64-backport