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Bayonetta 3 Vulkan Regressions Affecting AMD

Open Pergmen opened this issue 1 year ago • 26 comments

Affected Build(s)

EA 3204, Mainline 1267

Description of Issue

Recent changes to the Vulkan rendering API have caused an unusual "graininess" to manifest itself in Bayonetta 3. The edges of polygons appear to be visible on the faces and skin of most character models. Can not confirm if related, but in one instance, Bayonetta's hair disappeared entirely upon entering The Gates of Hell. Issues were found to not present in 1225

01004a4010fea000_2022-12-11_06-57-18-601 01004a4010fea000_2022-12-11_07-20-24-671

Expected Behavior

These scenes rendered on Yuzu 1267 01004a4010fea000_2022-12-11_07-14-08-722 01004a4010fea000_2022-12-11_07-23-37-073

Reproduction Steps

Launch Bayonetta 3 with the Vulkan rendering API selected while using AMD graphics drivers

Log File

yuzu_log.txt

System Configuration

CPU: Ryzen 7 5800x GPU/Driver: Radeon RX 6800 RAM: 32Gb OS: Microsoft Windows 11

Pergmen avatar Dec 11 '22 15:12 Pergmen