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Scaling glitch in some areas of Xenoblade Chronicles DE
Yuzu Version: 2882 EA
In Xenoblade DE, some areas experience artifacts that appear as diagonal, heavily aliased lines. This is different than the scaling issue when setting the scaling to x3. I've done my testing at x4 and x2 and found this artifact remains. This bug does not occur at native resolution (no scaling).
A screenshot is attached comparing an identical scene, with identical settings in Ryujinx. Both using Vulkan API, though I did test with OpenGL and there is no difference.
The lines are subtly visible in Ryujinx as well, but darkened and far less aliased.
System Specs: i9 10900k, RTX 3090 FE, newest drivers