yuzu
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eBASEBALL , wrong shadow/lighting rendering
It occurred in eBaseball 2022, 2020, Pocket R
In the real switch console, which show below, the light source seem above the player, with 4 player shadow
But in the Yuzu 2022-06-25.
(Which I build by VS by myself for R8G8B8A8_SRGB for unimplemented PixelFormat 0xFA;250, the texture color is corrected as real switch console).
Vulkan, RTX 3090
GPU HIGH
But the shadow and lighting, show below with GPU HIGH, which is obviously wrong rendering to a square beside the player full of wrong shadow line
With GPU Extreme
The shadow got more visible but the Player became complete black
only show the log with purple line Debug <Critical> video_core\surface.cpp:operator ():206: Assertion Failed! Unimplemented format=2 Debug <Critical> video_core\renderer_vulkan\vk_blit_screen.cpp:operator ():104: Assertion Failed! Unknown framebuffer pixel format: 2 Audio <Critical> core\hle\service\audio\hwopus.cpp:OpenHardwareOpusDecoderEx:301: called sample_rate=48000, channel_count=1
What would be the possible cause for the wrong shadow rendering?
upload the log in full when possible please.
yuzu_log.txt
I found some possible crack.
I clean the Vulkan shader cache and Restart game with Extreme GPU.
When I enter the first 3D stage. The shadow became right but 3D texture got slight darker then real
I had tried several times of [ clean and enter 3D stage] or [re-enter 3D stage without clean], the results were not consistent.
I also
And about the 3th or 4th different stage(place)
the shadow start to broken (which the shadow of that stage would be intact while restart-the game )
And for several stage/place entered , the texture color could be complete wrong as below
And there is still some stage which could not be correct shadow with [clean and Extreme GPU]
With OpenGL GLASM Extreme GPU (with clean cache and restart)
The shadow and model render well but the white glitch intermittent appeared especially on ball hitting, which is very bothering and not able to play
Broken hitting square
The log file showed
API ERROR 1281: GL_INVALID_VALUE error generated.
Can you post save file to reproduce issue quickly?