yuzu
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Cheats in .txt format bug, cheat load but no changes is applied to game (.log included)
Yuzu 912 windows 11 21h2
-cheats in .txt format looks like load but code are not applied, using faq guidelines and check debug log: file folder structure used : game: GetsuFumaDen: Undying Moon id : 010042A013DB8000 "open mod data location" > 60fps > cheats > dc43f416a9b08d2a.txt (*build id verified from main file 0x40 and .log load)
dc43f416a9b08d2a.txt file content:
[60fps] 580F0000 0782FD60 580F1000 00000080 780F0000 00000F14 640F0000 00000000 00000001
" the [60fps] line cause log warning about possible incorrect cheat format, deleted this line, warning not show anymore. "
-log show patch manager load cheats from buid id : [ 6.515891] Loader <Info> core\file_sys\patch_manager.cpp:HasNSOPatch:295: Querying NSO patch existence for build_id=DC43F416A9B08D2A48CC3F4ACB01325 ]
-trying change .txt filename to 1.0.0.txt (cheat is not loaded) -happens others 60 fps .txt cheats format from gbatemp thread https://gbatemp.net/threads/60-fps-cheats-for-nswitch.592464/ (shin megami tensei nocture, etc) -verifing codes are working ok on other emulator (ryujinx) codes are loaded and works ok (60 fps codes are loaded in game)
Yeah cheats are not working on yuzu right now, I have exactly the same issue as stated,
core\file_sys\patch_manager.cpp:HasNSOPatch:301: Querying NSO patch existence for build_id=A36DAC0E0A5ED3B41482B6BB85625C73EECD0023
Same file working perfectly fine on Ryujinx.
Same thing here
Only way I got it to work was to convert the cheat as a MOD, honestly the current Cheat implementation on yuzu is horrible, especially considering the far superior implementation on Citra.
Only way I got it to work was to convert the cheat as a MOD, honestly the current Cheat implementation on yuzu is horrible, especially considering the far superior implementation on Citra.
How do I change a txt format cheat code to a mod?
How can we convert cheats to a MOD please? Because cheat not working on the lasts EA