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Tokyo Mirage Sessions #FE: Desyncs in scripted cutscenes
- OS: Arch Linux
- CPU: Ryzen 3700x
- GPU: RX 6700 XT
- Yuzu 50a19b07d1
In many scripted cutscenes in the game Tokyo Mirage Sessions FE Encore [0100A9400C9C2000]
there are desyncs between the character motion, the subtitles and the audio occurring. I've tried toggling all of the following options but they don't change behavior:
- OpenGL or Vulkan rendering
- Multicore CPU Emulation
- CPU Accuracy 'Accurate'
- asynchronous GPU emulation
- GPU accuracy level 'Extreme'
- Fast GPU Time
Log: yuzu_log-tokyo-mirage-desync.zip
Savegame: 0100A9400C9C2000.zip
Just load the first save slot and walk forward, the following cutscene will desync in a very obvious way.
Can confirm this is an issue, but iirc it only happens on certain ones
Still occurs for Steam Deck