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ANV: Mario Kart 8 Deluxe rendering issues
~~MK8D's title screen and character select has an odd effect when using ANV.~~ Additionally, the character select is missing the primary light source. The emulator crashes immediately after selecting a character.
![](https://user-images.githubusercontent.com/22451773/133535889-164fe99a-716c-4362-a484-be0d83fcd163.png)
Output of inxi -GSC -xx
:
System: Host: Qykopi Kernel: 5.13.10-arch1-2-vfio x86_64 bits: 64 compiler: gcc v: 11.1.0 Desktop: Xfce 4.16.0
tk: Gtk 3.24.29 wm: xfwm dm: LightDM Distro: Arch Linux
CPU: Info: 6-Core model: 11th Gen Intel Core i5-11600K bits: 64 type: MT MCP arch: Rocket Lake rev: 1 cache:
L2: 12 MiB
flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 93924
Speed: 800 MHz min/max: 800/5000 MHz Core speeds (MHz): 1: 800 2: 800 3: 1377 4: 884 5: 884 6: 854 7: 805
8: 805 9: 923 10: 861 11: 1426 12: 1591
Graphics: Device-1: Intel RocketLake-S GT1 [UHD Graphics 750] vendor: ASUSTeK driver: i915 v: kernel
bus-ID: 00:02.0 chip-ID: 8086:4c8a
Device-2: Advanced Micro Devices [AMD/ATI] Tonga PRO [Radeon R9 285/380] vendor: XFX Pine driver: amdgpu
v: kernel bus-ID: 03:00.0 chip-ID: 1002:6939
Display: x11 server: X.Org 1.20.13 compositor: picom driver: loaded: amdgpu,modesetting
alternate: ati,fbdev,intel,vesa resolution: 1: 1920x1200~60Hz 2: 2560x1440 s-dpi: 96
OpenGL: renderer: Mesa Intel Graphics (RKL GT1) v: 4.6 Mesa 21.2.1 direct render: Yes