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[Iris Xe][Mesa][OpenGL] SSBU - Rendering issues

Open pacoa-kdbg opened this issue 2 years ago • 4 comments

Game :Super Smash Bros Ultimate (base) Yuzu Version : EA 2031 CPU : i7 1165G7 RAM : 16GB GPU : Iris Xe GPU Driver : Mesa 21.2.1 OS: Debian 11 Kernel : 5.13.13-xanmod1

The issue is not present when you are on pause (in-game)

Screenshot from 2021-09-02 22-51-47

Vulkan: yuzu_log.txt

OpenGL yuzu_log.txt

pacoa-kdbg avatar Sep 03 '21 03:09 pacoa-kdbg

uhm, hard to know what it may be. I would suggest blacklisting ANV the same way we blacklist the propietary driver.

FernandoS27 avatar Sep 03 '21 13:09 FernandoS27

not specific to xe, every intel gpu seem to be affected

A-w-x avatar Sep 19 '21 13:09 A-w-x

Vulkan seems to be fixed on mesa 22

image

but not on openGL, will edit title to match status image

pacoa-kdbg avatar Apr 23 '22 15:04 pacoa-kdbg

Unfortunately, I cannot say the same with Vulkan being fixed, this glitch only happens if I dash with any character. Which stage or character is not relevant. At least it runs very fast. But because of the graphic glitch, I didn't test more than one COM. This is the flatpak version. This glitch also happens with OpenGL (no image provided, but glitch looks very similarly broken).

Game : Super Smash Bros Ultimate (Base and update to ver. 13.0.0) Yuzu Version : 1126 CPU : Intel Core i5-7200U RAM : 16GB GPU : Intel HD Graphics 620 GPU Driver : Mesa 22.1.5 OS: Fedora release 36 Kernel : 5.18.16-200.fc36.x86_64 screenshot_yuzu_220809

But again, on Xe Iris, this issue seems not to be an issue though.. (also flatpak version)

Johndeep avatar Aug 09 '22 19:08 Johndeep