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[Iris Xe][Mesa][OpenGL] SSBU - Rendering issues
Game :Super Smash Bros Ultimate (base) Yuzu Version : EA 2031 CPU : i7 1165G7 RAM : 16GB GPU : Iris Xe GPU Driver : Mesa 21.2.1 OS: Debian 11 Kernel : 5.13.13-xanmod1
The issue is not present when you are on pause (in-game)
Vulkan: yuzu_log.txt
OpenGL yuzu_log.txt
uhm, hard to know what it may be. I would suggest blacklisting ANV the same way we blacklist the propietary driver.
not specific to xe, every intel gpu seem to be affected
Vulkan seems to be fixed on mesa 22
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but not on openGL, will edit title to match status
Unfortunately, I cannot say the same with Vulkan being fixed, this glitch only happens if I dash with any character. Which stage or character is not relevant. At least it runs very fast. But because of the graphic glitch, I didn't test more than one COM. This is the flatpak version. This glitch also happens with OpenGL (no image provided, but glitch looks very similarly broken).
Game : Super Smash Bros Ultimate (Base and update to ver. 13.0.0)
Yuzu Version : 1126
CPU : Intel Core i5-7200U
RAM : 16GB
GPU : Intel HD Graphics 620
GPU Driver : Mesa 22.1.5
OS: Fedora release 36
Kernel : 5.18.16-200.fc36.x86_64
But again, on Xe Iris, this issue seems not to be an issue though.. (also flatpak version)