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Big meshes when using Vulkan in EA and Mainline Yuzu with Crash Team Racing.

Open wesmoen opened this issue 2 years ago • 26 comments

The game worked normally before, even for a while when Project Hades got into EA. Since a certain EA version, Meshes of some models will be huge. This issue also came into Yuzu 700, versions prior to 700 don't have this issue.

I already tried:

  • renewing my cache
  • Switching to OpenGL (Works as intended)
  • Disabling mods
  • GPU Accuracy to normal
  • Updating GPU drivers.

Running the game on a i7-2600k, 8GB DDR3-1333, GTX 970.

Can't really wrap my head around it. Thanks and keep up the good work!

CrashbigobjectRacing crashbigracing crashcurseracing CrashLizRacing CrashOxideRacing crashtinyracing

Log file: yuzu_log.txt

wesmoen avatar Jul 26 '21 09:07 wesmoen