yuzu
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Big meshes when using Vulkan in EA and Mainline Yuzu with Crash Team Racing.
The game worked normally before, even for a while when Project Hades got into EA. Since a certain EA version, Meshes of some models will be huge. This issue also came into Yuzu 700, versions prior to 700 don't have this issue.
I already tried:
- renewing my cache
- Switching to OpenGL (Works as intended)
- Disabling mods
- GPU Accuracy to normal
- Updating GPU drivers.
Running the game on a i7-2600k, 8GB DDR3-1333, GTX 970.
Can't really wrap my head around it. Thanks and keep up the good work!
Log file: yuzu_log.txt