StardewValleyMM
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SDVMM does not handle semver's versioning rules, and as such, causes an unhandled exception when deactivating mods that follow semver's rules. [Semver link](https://semver.org/)
Issue
Ok, I start up the mod manager, and it tells me there's an update found for SDVMM. I click on it to update, and then it tells me the update...
![sdvmm_error](https://user-images.githubusercontent.com/40311940/41496033-07805284-70fb-11e8-961d-1298222acad4.png) [SDVMM_error_details.txt](https://github.com/yuukiw/StardewValleyMM/files/2107889/SDVMM_error_details.txt) Can you help me solve this problem? I can't find a solution for it elsewhere. I get a similar error for each of these mods: -Automate -Chests Anywhere...
This log error I keep getting, I have version 1.3![image](https://user-images.githubusercontent.com/25728609/37110210-20927756-21f1-11e8-81b1-7eb624852fa1.png)
GameBanana has a few SV mods now and I wanted to nag you again about possibly adding browser integration. We have 3 independent mod installers integrated into the site and...
If an activated mod has an unhandled exception then you can't double click to deactivate it. Immediately when you click it the error message pops up instead.
I disabled the mod I was going to update (automate from 1.3 to 1.4) now all my mods in my games aren't working, I have disabled all the mods and...
hey guys the mod manager wont open and i tried the other techniques but wont work, or im just incapaperble to make it work. but it would help me dearly...
This is not the correct place for this, but I just wanted to reach out about the possibility of StardewValleyMM browser integration using a svmm:// schema. I run gamebanana.com and...