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Resizing the demo messes it up

Open emmauss opened this issue 6 years ago • 9 comments

resizing the demo widthwise messes up the renderer, and it does not scale properly height wise

emmauss avatar May 20 '18 12:05 emmauss

resizing works fine on my machines(macos and windows). Can you provide more information? platform and compiler?

yushroom avatar May 20 '18 15:05 yushroom

I am using windows 10 1803, vs2017 15.7. i used cmake to generate the solution. It built successfully. here is the release build. i tried resizing when the unity mockup example was active Release.zip

emmauss avatar May 20 '18 16:05 emmauss

your exe works fine on my win10. May you post some snapshots?

yushroom avatar May 27 '18 07:05 yushroom

here fish1 normal fish2 resized a little fish3 normal fish4 resized a little

emmauss avatar May 28 '18 13:05 emmauss

really weird. It seems that the size of framebuffer mismatch with window. What's your gpu? Did you update your gpu driver to latest version?

yushroom avatar May 29 '18 12:05 yushroom

I use a geforce 840m, and it is updated to the latest drivers. Can you post your build of the demo to compare?

emmauss avatar May 29 '18 16:05 emmauss

hope this helps Release.zip

yushroom avatar May 30 '18 05:05 yushroom

Your build also messes up, but i have found the issue. I use dual gpus, one intel HD and the geforce mentioned above. It work perfectly on the geforce, but not on the HD, where it messes up. I have updated the drivers of that one too. It is an Intel HD 4400.

emmauss avatar May 30 '18 10:05 emmauss

Thanks for your test, it's helpful.I don't have a pc with intel gpu, so i will handle this problem later if possible.The demo works fine on macos with Intel Iris 6100. Thanks again.

yushroom avatar May 30 '18 14:05 yushroom