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Alternative Method For Native Perfomance

Open mjwells2002 opened this issue 3 years ago • 12 comments

alternatively you can replace the use of the wrapper command with a replacement jwjgl native json file

in order to do this in the version tab of multimc select lwjgl 3 and click customize then click edit replace the content of the file it opens with the following https://gist.github.com/mjwells2002/417e1f673794b14c188b6138afb92bd9

then select a arm64 JRE for the instance like one from the following link https://www.azul.com/downloads/?os=macos&architecture=arm-64-bit&package=jre

launch the game and everything should work normally

mjwells2002 avatar Dec 04 '21 02:12 mjwells2002

Can't full screen, can you?

Priultimus avatar Dec 06 '21 02:12 Priultimus

Thanks! Works fine with 1.18!

theramzay avatar Dec 06 '21 20:12 theramzay

Amazing, thanks! 1.18 wasn't working for me before this. Just make sure to set the java version to the one that says java in the path.

Screen Shot 2021-12-26 at 11 01 15 PM

aheze avatar Dec 27 '21 07:12 aheze

@aheze I'm using just unzipped folder with java and all works fine. (I have no any installed java on system level) image

theramzay avatar Dec 27 '21 14:12 theramzay

Fantastic, this is an excellent method. Thank you!

ghostseven avatar Dec 31 '21 14:12 ghostseven

Is there a way to make this work for Minecraft 1.16.1? I was able to get it working with 1.18, but with 1.16, I get this error:

GLFW error 65548: Cocoa: Regular windows do not have icons on macOS.

The reason I'm asking is because LWJGL 3.3.0 patched this issue, but I can't seem to get a working Apple Silicon fix for it in 1.16; someone in the report I linked did provide an Intel fix for it that worked for me though.

aquaface avatar Jan 08 '22 18:01 aquaface

Fullscreen and Narrator on Mac depend on the Java-Objective-C-Bridge library, which needs a new release to support M1: https://github.com/shannah/Java-Objective-C-Bridge/issues/43 Once it's released, we can add it to the native.json file to update it as well and everything should work.

mezz avatar Jan 24 '22 02:01 mezz

Java-Objective-C-Bridge has been updated to 1.1, so it can be included here in the native.json in order to fully support the Narrator and Fullscreen on M1 mac :)

mezz avatar Jan 24 '22 18:01 mezz

I just started reading up on this stuff today, so I'm still getting spun up. The native.json file -- is that part of LWJGL, part of core Minecraft, or part of MultiMC? Whichever one it is, would your edits be appropriate to submit as a PR to that project upstream?

(I guess if it ships with Minecraft they're unlikely to take a community submission, but hopefully they're working on supporting this out of the box already -- I saw on the LWJGL tracker that there was a MS rep actively involved, and the issue is now resolved/closed...)

thw0rted avatar Mar 17 '22 15:03 thw0rted

I'm roughly in the same boat as @thw0rted. Setting up Minecraft on a M1 Mac to play with my daughter occasionally. Since @mezz has indicated 1.1 of the bridge has been released (1.1), the JSON config can be updated to get everything working https://gist.github.com/mjwells2002/417e1f673794b14c188b6138afb92bd9. Using Minecraft Fullscreen causes a crash for me, even with this wrapper hack. Same for everyone else I assume or am I doing something wrong with this?

codewisdom avatar Mar 21 '22 02:03 codewisdom

@codewisdom I had one fullscreen crash on first run, before trying any kind of fixes, but it hasn't happened again since. (The computer was a few hours old, and I'm not a Mac Person, so it was really fun trying to figure out how to handle a fullscreen "brick effect" texture that prevented us from seeing any applications -- including the Force Quit dialog! -- or the top menu bar. If it ever happens to you: CMD+Shift+Q prompts you to log out the current user.)

One other option you should be aware of: I believe that just installing an aarm JRE (I used Azul, I think?) then using ManyMC should Just Work. MultiMC has declined to incorporate these fixes -- they don't want to be on the hook for maintaining them, which is certainly fair. As I understand it, ManyMC is a fork of MultiMC, focused specifically on the Apple Silicon platform. Seemed to work well for me.

thw0rted avatar Mar 21 '22 09:03 thw0rted

Maybe it's too late, but I've tried updating the version of the Java-Objective-C-Bridge library in the MultiMC and it works with full-screen! Check my gist: https://gist.github.com/AndreyBar/a15a919345e0deb67b2d26b69d538173

CC: @codewisdom @thw0rted

AndriiBarabash avatar May 30 '22 16:05 AndriiBarabash