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Add disassembler to GP and PP compilers

Open anarsoul opened this issue 7 years ago • 3 comments

It's pretty hard to catch bugs in codegeneration without a disassembler.

anarsoul avatar Jan 12 '18 19:01 anarsoul

Lima has a disassemble tool here: https://gitorious.org/open-gpu-tools/cwabbotts-open-gpu-tools

yuq avatar Jan 13 '18 01:01 yuq

I know, but I'd like to have it integrated into mesa driver. It's not convenient to feed hex dump to this tool manually. I'll work on it once I'm done with textures.

anarsoul avatar Jan 13 '18 02:01 anarsoul

Oh, that's great if we can directly disassemble the shader binary in the mesa.

yuq avatar Jan 13 '18 02:01 yuq