mesa-lima
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Add disassembler to GP and PP compilers
It's pretty hard to catch bugs in codegeneration without a disassembler.
Lima has a disassemble tool here: https://gitorious.org/open-gpu-tools/cwabbotts-open-gpu-tools
I know, but I'd like to have it integrated into mesa driver. It's not convenient to feed hex dump to this tool manually. I'll work on it once I'm done with textures.
Oh, that's great if we can directly disassemble the shader binary in the mesa.