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Deprecated, new place: https://gitlab.freedesktop.org/lima

Results 18 mesa-lima issues
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How complete and/or usable is this driver? Would I be able to compile it for an existing ARM device running something Linux-based and have it work?

This is initial support for tiled textures - tiling/untiling routines aren't optimized yet. lima-18.1 branch can't compile fragment shader of "kmscube -M rgba" due to ppir regalloc failure, I'm using...

NIR splits outputs and inputs in nir_lower_io_to_scalar_early() and unfortunately for FS it means increased number of instructions and increased register pressure. We need to recombine inputs from scalar to vectors....

Lima driver does clear unconditionally for each frame and it breaks EGL_BUFFER_PRESERVED. As result, weston doesn't work properly - screen has to be repainted completely on each draw. I believe...

We need to support tiled textures for performance reasons (they're faster to sample for GPU) and as a workaround for issue #53

As previous plan is done, start a new one. I've setup a mali450 board for mali450 dev and found the kernel driver HW ops not stable, like L2 cache and...

Dump the mali 260x260 FBO draw with: https://github.com/yuq/gfx/tree/master/x11/fbo Output: https://gist.github.com/yuq/a17350bd5bf91dbeba24e9deeda9a829 https://gist.github.com/yuq/a32a5ed635bfffe27c49b936a06c4887 Seems the texture memory will be reused and no copy: 1. frame 0 output to 0x10100000 2. frame 1...

Tried to start kwin_wayland with lima, managed to crash the driver ``` #0 0x0000ffff8e1335d8 in lima_update_textures (ctx=ctx@entry=0xaaab07d7ba60) at ../../../../.././src/gallium/drivers/lima/lima_texture.c:192 #1 0x0000ffff8e12dde0 in lima_draw_vbo (pctx=, info=0xffffe9427ec8) at ../../../../.././src/gallium/drivers/lima/lima_draw.c:957 #2 0x0000ffff8e0d6c40 in...

mesa-lima commit: 2a54f24d4452475a605909e16287b5c2f057758c piglit commit: af1140c9d152e11380519ff79dde2cac110bb327 piglit test: shaders/glsl-deadcode-varying The test hangs until the process is manually terminated. stacktrace gained by sending SIGABRT to the shader_runner: ``` #0 gpir_get_min_end (node=node@entry=0x12af830)...