Lumen
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A Vulkan Raytracing framework for various bidirectional path tracing techniques
I try to render scenes\cornell_box\cornell_box_dir.json  when I change glass sphere material to "type": "dielectric" I have different image  i.e. roughness = 0.0 why images are different?
Compared to 2022 drivers, the current version of the VCM algorithm seems a lot slower (~%50% !). Investigate why.
Enough time : ) This does not really affect me.
Yeah, it might be a Mitsuba question. I took scenes/classroom/scene.xml and added the following: ``` ``` There didn't seem to be new lights in the rendering. scenes\bedroom\scene.xml contains 2 area...
Lumen.exe scenes/bedroom/scene.xml - Path: Bright sky through the window behind the curtain - **BDPT/VCM/ReSTIRGI: Black sky** Thanks.
- remove shader compiler in code. Use precompiled spv - use rayQuery pipeline, not RayTracing pipeline. RayQuery is faster and easy to use