blupig-gomoku
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A serious Gomoku board game AI written in C++
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blupig-gomoku issues
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We run a serverless platform for open-source projects, called 'ainize', and these changes of code are for deploying this application on ainize platform. I and my colleague contact you soon...
And large breadth (even full) on shallow iterations
algorithm
Timing strategy for full-length games (e.g. 30s/move and 180s/game)
algorithm