Yuki Koyama

Results 60 issues of Yuki Koyama

I'm interested in using FreeStyle for NPR and visualization. I hope I can add FreeStyle API utilities to this repository soon.

One of the next target features may be toon shading; especially I want to reproduce cell-look shading used in Japanese anime.

Multisampling seems not effective somehow on macOS with OpenGL.

Currently `bigger` avoids this issue by an ad hoc hot-fix: https://github.com/yuki-koyama/bigger/blob/07687b0b7e5665760b569c0f67d69db442de4766/CMakeLists.txt#L27-L31

In [Bender+14], the authors formulated as ``` E(x) = C(x), ``` where E is the elastic energy and C is the constraint function. The current formulation follows this idea. However,...

As suggested in [Macklin+19], it is better to support skipping collision detection when using small substeps to reduce unnecessary computational cost.

The Gauss-Seidel-style constraint solving sometimes generates artifacts due to the order dependency. Especially with a small number of iterations, this problem is often noticeable.

It would be nice to implement and add test programs to evaluate the computational costs of each constraint projection, each framework (PBD vs. XPBD), etc. This should be done before...