opsu-dance
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*** Unhandled BufferOverflowException: update/render error
update/render error
ver 0.5.2 os Windows 10 (amd64) jre 1.8.0_291 (Oracle Corporation) trace
java.nio.BufferOverflowException
at java.nio.Buffer.nextPutIndex(Unknown Source)
at java.nio.DirectFloatBufferU.put(Unknown Source)
at itdelatrisu.opsu.render.CurveRenderState.fillCone(CurveRenderState.java:401)
at itdelatrisu.opsu.render.CurveRenderState.createVertexBuffer(CurveRenderState.java:305)
at itdelatrisu.opsu.render.CurveRenderState.initFBO(CurveRenderState.java:123)
at itdelatrisu.opsu.render.CurveRenderState.<init>(CurveRenderState.java:112)
at yugecin.opsudance.objects.curves.FakeCombinedCurve.draw(FakeCombinedCurve.java:51)
at itdelatrisu.opsu.states.game.Game.drawHitObjects(Game.java:1825)
at itdelatrisu.opsu.states.game.Game.render(Game.java:641)
at yugecin.opsudance.core.DisplayContainer.run(DisplayContainer.java:281)
at yugecin.opsudance.OpsuDance.rungame(OpsuDance.java:75)
at yugecin.opsudance.OpsuDance.start(OpsuDance.java:53)
at yugecin.opsudance.core.Entrypoint.main(Entrypoint.java:80)
info dump
> DisplayContainer dump
OpenGL version: 4.6.0 NVIDIA 471.11(NVIDIA Corporation)
state is Game
> BaseOpsuState dump
isDirty: false
> Game dump
beatmap: setid 594751 beatmapid 1257904 name Helblinde - The Solace of Oblivion [Aspire]
objectidx: 0
time: 0ms
< DisplayContainer
tNextState is null
loading sound: none
playing map: setid 594751 beatmapid 1257904 name Helblinde - The Solace of Oblivion [Aspire]
at time 0