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Corner Radius Fix for GLX

Open pijulius opened this issue 1 month ago • 6 comments

This should fix the corner radius in the glx backend to be almost exactly the same as xrender. Not that good at math myself but I think the problem lies behind the circle already being the right size just the center of it was positioned off a bit and that's why it looked a bit "rectanglish".

Please see attached screenshots. corner-glxfix corner-glxfix-zoomed

pijulius avatar May 18 '24 09:05 pijulius