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Pistol rounds do not limit loadout based on max money $800

Open Snailpower opened this issue 1 year ago • 3 comments

It seems that your allocator unfortunately does not check for a maximum amount of money when assigning nades and equipment in a pistol round.

When having the buy menu active with convars:

mp_buy_anywhere 1 mp_buytime 60000 mp_maxmoney 65535 mp_startmoney 65535 mp_afterroundmoney 65535

Players can have kevlar and a bunch of equipment to spawn with, this isn't possible in pistol rounds.

Also, Players can now buy kevlar + any pistol they want. Should just be glock because of the $800 Furthermore, there are situations where the defuser is given to a CT that already has kevlar. Also impossible because that would be $1050

Really like your allocator so far though, works really well in terms of usability!

Snailpower avatar Apr 24 '24 17:04 Snailpower

Perhaps you could use the logic from an old allocator of CSGO as an example:

https://forums.alliedmods.net/showthread.php?t=309217

Snailpower avatar Apr 24 '24 17:04 Snailpower

Yea its been a common request to have allocations respect money configurations. At this time I don't have plans to add it, simply because Ive been very sick and swamped with work. But I may in the future

yonilerner avatar Apr 25 '24 04:04 yonilerner