yonMaor
yonMaor
If there's anything I can do to help with this let me know. In the meantime I'll look for other issues to solve
`gl_FragCoord.xy` seems to be working, but textureSize is returning some very large numbers: (6000,6000) as opposed to the actual size of the image
Yup, after a short test, that seems to be the case. I think this might be worthy of its own issue at this point
So it's been a while, but I am working on this again. I've already written up some of the code. I'm having trouble installing wxpython, are you guys aware of...
This is what I tried (pip installing the requirements), but so far no luck. I've run into several different issues, so I haven't been able to pinpoint the underlying problem....
@Correct-Syntax On the Windows 10 PC I'm running Python 3.10 On the Linux (Ubuntu 20.04) I'm running Python 3.9 I'll try installing wxpython separately and let you know how it...
No luck so far, I have noticed that I get conflicting dependency errors (due to the different wxpython versions) Edit: I tried installing the packages manually through the PyCharm GUI...
I tried 3.9 on Ubuntu without success, but the issues were a little different. I'll try with a Windows 10 machine and Python 3.9. On a different note, do you...
Installing the requirements.txt directly didn't work for some reason (issues with opencv as far as I can tell). When I tried installing the libraries manually I managed to get it...
Not sure if this is exactly related here, but I think that some kind of logging should be added to improve our debugging capabilities, especially as the code base increases...