Makes Jungleland Good
Document the changes in your pull request
Fixes and reworks/rebalances a bunch of stuff related to jungleland, see changelog for specifics
Why is this good for the game?
Ever since it was added, jungleland has been widely disliked because of its mobs being frustrating to deal with or just straight up broken. This corrects a variety of issues, hopefully bringing it closer to the same level as lavaland.
Testing
soon
Changelog
:cl: tweak: Reduced movement speed of many jungleland mobs tweak: Reduced speed of jungle dryad projectiles tweak: Overhauled Tar King boss fight tweak: Corrupted dryad cores no longer stun when used bugfix: Fixed Wrath of Gaia/Corruption having no cooldown for spawning mobs bugfix: Fixed non-player-controlled mobs having weird movement bugfix: Fixed mining charges not going away after detonating on jungleland turfs /:cl:
Can you make it so we can actually aim the PKA so you dont fire at max range everytime. Its mildly annoying.