Fixes many wall errors
Document the changes in your pull request
Closes #22279
Broke it in #22257 when I forgot to account for things varedited to look like one of the many abductor wall icons I incidentally removed from turf/walls.dmi because (I thought) they were unused.
Also did this:
Each and every single wall in the ships actual abductors spawn in were also varedited like above (💀 )
- ^ Has been fixed with regular abductor walls
I found out the indestructible walls at toxin launch sites were also varedited /turf/closed/indestructible instead of turf/closed/indestructible/riveted
-
^ Created a new subtype
turf/closed/indestructible/riveted/testingsiteto replace and fix that Also gave it a new description because the old one was weird (ahj yes fixium) -
Fixed regular
/turf/closed/indestructiblelooking like ERROR as well by repathing icons to correct folder and state -
Replaced
/turf/closed/indestructible/alienwith/turf/closed/indestructible/abductor(it used an outdated icon)
Testing
Yes
Changelog
:cl: AMyriad bugfix: Fixed a floor in bluespace lockers looking like ERROR bugfix: Fixed abductor ship walls looking entirely like ERROR (whoops) bugfix: Fixed the invincible wall found in toxins launch sites looking like ERROR spellcheck: Rewrote flavor text for the indestructible walls at toxins launch sites experimental: Abductor ships probably look incredibly lame and circular now, fixes coming soon /:cl: