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Adjusts the emergency shuttle call times and makes the shuttle autocall if the round goes past 2 hours

Open ToasterBiome opened this issue 1 year ago • 3 comments

Document the changes in your pull request

AUTOEVAC: 15 minutes (was 25) GREEN: 12 minutes (was 20)

makes shuttle autocall if the round goes past 2 hours, because everything should have been finished by then.

Why is this good for the game?

  • less time waiting for a shuttle for rounds "ended" (hopelessly lost)
  • more pressure on sec to finish the round up by getting antagonists (less camping)
  • more pressure on antagonists to do things (you cant just do all your objectives in the 20 minute call)

Changelog

:cl:
tweak: adjusts the values of autoevac and green alert emergency shuttle times (25 -> 15, 20 -> 12) rscadd: the shuttle autocalls if the round goes past 2 hours /:cl:

ToasterBiome avatar Jun 19 '24 22:06 ToasterBiome

Should probably also autocall if all crew are dead

SapphicOverload avatar Jun 19 '24 22:06 SapphicOverload

Should probably also autocall if all crew are dead

It's bugged

warface1234455 avatar Jun 20 '24 01:06 warface1234455

Should probably also autocall if all crew are dead

It's bugged

warface1234455 avatar Jun 20 '24 01:06 warface1234455

I assume you know but just in case - the alert still comes up for lack of response even if the shuttle is already in transit.

ktlwjec0 avatar Jul 24 '24 10:07 ktlwjec0