[BOUNTY] Liquids try #3: Return of the pee
Document the changes in your pull request
Ports some of https://github.com/Monkestation/Monkestation2.0/commit/8bbcd47bcbef614311a5a1a2819c25fff16e8709 Ports https://github.com/Monkestation/Monkestation2.0/pull/2072 Ports https://github.com/tgstation/tgstation/pull/71430
fulfills https://forums.yogstation.net/threads/300-liquid-simulation-tgcode-edition-ss13-server.27154/
Adds liquids from Monkestation. Adds some basic ocean turfs.
Things this does have: Liquids Interaction with liquids Admin ability to add/remove liquids Drains?
Things this does not have: TG plumbing (further PR) Ocean generation (further PR)
Why is this good for the game?
More stuff to do and interact with = more fun
Testing
Wiki Documentation
will fill out
Changelog
:cl:
rscadd: adds liquids
/:cl:
finally, it is our time
im gonna pee so hard
one step closer to ocean station inshallah
there better be jarate gameplay
Is there any way to tell a difference between a liquid and gas at a glance? They both just seem to be translucent overlays
Is there any way to tell a difference between a liquid and gas at a glance? They both just seem to be translucent overlays
its pretty obvious
bro got a third stick
bro got a third stick
it's called a dixel
PISS
now we need Jarate
water still gets stuck in dense structures
space doesn't drain water
also, breaking welding fuel tanks and water tanks should release the respective liquid
water vapour should maybe condense into water puddles rather than making the floor wet
hell, the old "wet floor" system should be replaced with reagent puddles
maints should probably also get access to the water spawning admin proc
hitting a surface with a beaker should probably just dump the liquid on the previous tile
water was being blocked by a space tile and when the space tile was filled in and changed to a regular turf tile it didn't update until water was specifically applied to that tile that used to be space
closing doors will delete the water on that tile
opening that door will splash water onto that tile even if the water isn't high enough
splashes should probably only happen if there's a certain level of volume difference
puddles don't like merging
