Yogstation
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Changes how the TEG engine room is laid out roundstart
Document the changes in your pull request
At the time of posting, this is a work-in-progress.
The current TEG engine does not work with the design given to players at roundstart. The goal with this PR is to fix that problem by providing a friendlier layout, and adding things that will let non-atmos savvy engineers work this thing with minimal effort, and minimal instruction.
BEFORE
AFTER
Why is this good for the game?
A lot of people hate the TEG right now for a plethora of reasons. I've even tried setting it up myself and witnessed firsthand how dysfunctional it is in-game. So in an effort to keep an engine (something we have very little variety of) in the game, this is my shot to try and make it work from a mapping perspective.
Testing
Will do
Wiki Documentation
I'll get around to it if it gets merged don't let me forget
Been working on this design along with @missatessatessy who asked someone to make a PR to fix the TEG, so credit to her too
Changelog
:cl: AMyriad, Tessa mapping: The TEG engine template has been redesigned for the sake of our engineers' sanity wip: If you're seeing this from the PR alert, this design is 100% WIP and subject to change /:cl: