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Syndicate Derelict Engineer - Reworking with RnG
Document the changes in your pull request
- Changes the syndicate_derelict_station file into what is essentially a very big 100% empty space with a jerry-rigged maint room spawner
- Adds a new folder, RuinVariations, that contains two map files as of present: the classic research station, and a jerry-rigged 2017 listening post that I am in the middle of heavily modifying
- Does some other shit I think
Why is this good for the game?
Adds some variety to the Syndicate engineer ghostrole, lays the infrastructure for dedicated random room thingies for ruins without them just being maint rooms or something
Testing
will do soon trust
Wiki Documentation
is that ruin even on wiki
Changelog
:cl:
rscadd: The Syndicate Derelict Station has been revamped so that it spawns from a selection of 3 derelicts to repair, hopefully without breaking anything.
/:cl: