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Syndicate Derelict Engineer - Reworking with RnG

Open Addust opened this issue 2 months ago • 1 comments

Document the changes in your pull request

  • Changes the syndicate_derelict_station file into what is essentially a very big 100% empty space with a jerry-rigged maint room spawner
  • Adds a new folder, RuinVariations, that contains two map files as of present: the classic research station, and a jerry-rigged 2017 listening post that I am in the middle of heavily modifying
  • Does some other shit I think

Why is this good for the game?

Adds some variety to the Syndicate engineer ghostrole, lays the infrastructure for dedicated random room thingies for ruins without them just being maint rooms or something

Testing

will do soon trust

Wiki Documentation

is that ruin even on wiki

Changelog

:cl:
rscadd: The Syndicate Derelict Station has been revamped so that it spawns from a selection of 3 derelicts to repair, hopefully without breaking anything. /:cl:

Addust avatar Apr 29 '24 14:04 Addust