Yogstation
Yogstation copied to clipboard
makes tar king more bearable
Document the changes in your pull request
the tar king fight is the worst not good so i tried lessening that
- melee damage was changed to a consistent 40
- AP changed from 50 to 40
- Rune damage changed from 45 to 25
- removed the move that spawns a billion tar legion heads
- chaser damage changed from 25 to 10
- sword hit damage changed from 35 to 15
- no more inflicting wounds -changed gem and crown description to be less wordy -added "murky signal" to it
Why is this good for the game?
reducing the damage and removing wounds helps let players win and identify all moves as "oh this is the one that kills me"
Testing
https://streamable.com/pz36r6
Wiki Documentation
there's no documentation on the megafauna page so i'm just writing it now https://wiki.yogstation.net/wiki/Megafauna#Types_of_Megafauna
Tar King:
A monarch whose reign must end. The sword isn't for decoration's sake, as he will relentlessly chase you down to prove it. Challenging him requires the combination of three broken crystals scattered throughout his places of worship.
GPS Signal "Murky Signal" and "Reckoning Signal" for the crystal pieces
Statistics Difficulty: Hard
Health: 2000
Melee Damage: 40
Speed: Fast
Attacks:
The tar king's fight takes place within a large room with tar at the borders, especially by the exit. This still leaves a lot of room to run, which is very much needed to keep you from being filleted while being chased. The tar king constantly has blades orbiting him, making it difficult to stay in typical kinetic accelerator range, while unleashing stronger attacks up close. Additionally, he will often produce tar pits to teleport to later and close the distance with.
The tar king's attacks are as follows:
-Flashing a rune momentarily before hurting everything near him -A sweeping slash that covers 3 spaces in front of him within melee range -A long stab that reaches 3 spaces straight ahead of him -As he takes damage, the tar king will begin planting his sword in the ground and stand there, sending out rapid blades after you for several seconds before moving again
Loot:
When the tar king is put down, he'll drop:
-The crown of the tar king , which would allow the wearer to deploy 3 tar pits to teleport to later
- A demon core
, which produces a protective barrier when attached to outerwear, or can be used to improve the efficiency of a supermatter crystal if applied there instead.
-A primal tarstone (no fucking sprite)
https://wiki.yogstation.net/wiki/Shaft_Miner#Gems New gem: Primal tarstone icon: n/a points: 3000 export price: n/a material: none dropped by: tar king notes: glows dark
Changelog
:cl:
rscdel: Removed instaloss move from tar king
bugfix: fixed tar king wounding when it shouldnt
tweak: tweaked tar king damage and AP down
spellcheck: cut down descriptions on some tar king loot
/:cl: