Gives teleport implants to all syndicate ghost roles so they cannot leave their z-level
Document the changes in your pull request
These guys should not be leaving their z-level
Why is this good for the game?
This sometimes comes up and is very annoying, just a double-check to make sure nobody does what they shouldn't.
Testing
I did not test this, however following the other code (copied from the other ghost roles who do this) I believe it to be fine, can test if needed.
Changelog
:cl:
rscadd: Adds those anti-leaving-z-level implants to all syndicate ghost roles.
/:cl:
if you do this please consider giving spacesuits to the listening post guys
(also derelict engis)
ALSO you accidentally nuked their firearms auth implant, not really that important since its either ultrasecure or electronic but it's still a convenience if say nukies drop by for some unholy reason and give away a bulldog or some shite
(give them the auth implant)
ALSO you accidentally nuked their firearms auth implant, not really that important since its either ultrasecure or electronic but it's still a convenience if say nukies drop by for some unholy reason and give away a bulldog or some shite
(give them the auth implant)
I have returned their original implants
you missed jungle base, lol lmao even