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Gives teleport implants to all syndicate ghost roles so they cannot leave their z-level

Open cowbot92 opened this issue 1 year ago • 3 comments

Document the changes in your pull request

These guys should not be leaving their z-level

Why is this good for the game?

This sometimes comes up and is very annoying, just a double-check to make sure nobody does what they shouldn't.

Testing

I did not test this, however following the other code (copied from the other ghost roles who do this) I believe it to be fine, can test if needed.

Changelog

:cl:
rscadd: Adds those anti-leaving-z-level implants to all syndicate ghost roles.

/:cl:

cowbot92 avatar Apr 08 '24 20:04 cowbot92

if you do this please consider giving spacesuits to the listening post guys

(also derelict engis)

Addust avatar Apr 08 '24 21:04 Addust

ALSO you accidentally nuked their firearms auth implant, not really that important since its either ultrasecure or electronic but it's still a convenience if say nukies drop by for some unholy reason and give away a bulldog or some shite

(give them the auth implant)

Addust avatar Apr 08 '24 21:04 Addust

ALSO you accidentally nuked their firearms auth implant, not really that important since its either ultrasecure or electronic but it's still a convenience if say nukies drop by for some unholy reason and give away a bulldog or some shite

(give them the auth implant)

I have returned their original implants

cowbot92 avatar Apr 08 '24 21:04 cowbot92

you missed jungle base, lol lmao even

Addust avatar Apr 12 '24 12:04 Addust