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KILLS OFF SSNETWORKS, ADDS SSMODULAR_COMPUTER 2 [TG PORT]

Open wonderinghost opened this issue 11 months ago • 1 comments

again for ic (should probably get spatial gridding out of the ic pr)

Document the changes in your pull request

kills off code related to ssnetworking classifies modular computer and ntnet into their own define file. also adds processing for ssmodular instead of relying on code meant for door remotes it will now use signals

Why is this good for the game?

helps improve server performance and initialization time, hopefully for those looking at procedural maints this would help with performance. might also allow windoors and airlocks linked to airlock controls to be usable on remote

port holder: moth_blocks, johnfulpwillard, the dedicated coders of tg until i find you

Testing

TBD

Changelog

:cl:
rscadd: adds SSmodular_computer rscdel: kills off code of ssnetworking wip: This is work in progress
experiment: this is experimental tweak: makes door remote allowable on windoors and advanced airlock controls linked airlocks

/:cl:

wonderinghost avatar Apr 03 '24 06:04 wonderinghost

airlock sprites and pdas broken but is in a working state DNM

wonderinghost avatar Apr 06 '24 18:04 wonderinghost