Yogstation
Yogstation copied to clipboard
Implements TG's bounty cubes
Document the changes in your pull request
Ports bounty cubes from TG.
TODO
- [x] Do mapping
- [ ] Add a way for cargo techs to do other people's bounties
- [ ] Fix the bounty program
Spriting
Wiki Documentation
The global bounty list has been replaced with 3 bounties per account based on the job of account, that can be re-rolled every 5 minutes. To view your bounties place your ID in the bounty console in front of cargo. When the bounty items have been collected, the bounty can be selected in the console, and then placed onto the belt feeding into the NanoTrasen Bounty Encapsulation Device. When all the items are inserted, a bounty cube will be released.
This bounty cube contains the bounty items, and the data of the person who completed the bounty. When the bounty cube is shipped via the supply shuttle, it sends 30% of the bounty to the person who filled it, and an additional 10% to the cargo tech who places it on the shuttle and then scans it with their export scanner. An additional 20% of the bounty will be awarded for shipping in less than 5 minutes. You cannot earn a tip on your own bounties.
Changelog
:cl:
rscadd: Added bounty cubes from TG
bugfix: fixed cargo tech description referring to a feature we do not have
bugfix: A single cargo tech can no longer steal the group project work
/:cl:
cool idea, however 99% of our players have zero need nor want for any money
Stale and conflicted
All maps done except gax because I'm terrified of #21623
Does this use TGs modern bounty cubes with a teleporter esq system? or the older one pictured.
As far as I know, TG has always had the teleported cube system, but it makes the existence of the cubes strange "we have your bounty item from the teleporter, but we can't pay you unless you return to us the box we teleported to you via the shuttle" so I just modified the teleporter into a packager.
hey on box the disposal loop is incorrectly mapped. updated the disposal layout so it doesnt run through cargo anymore
Fixed, will update next round
Merge conflicts, please resolve.
Fucking donut, I'll get it at some point
One immediate issue I see here is that this keeps different people from seeing each other's bounties, which is quite odd for Chefs & Botanists in particular since the former's reliant on the latter for many bounties (can't make onion rings without onions, and such).
little bit stale