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Buff bioterror syringes

Open ynot01 opened this issue 3 years ago • 1 comments

Document the changes in your pull request

Basically non-existent in the meta and I found out why

I shot myself with one of these in testing and it finished metabolizing all chems before I even fell asleep (likely due to liver)

The worst I walked off with was a very delayed temporarily disabled limb, incredibly slow acting stamina damage, 11 brute damage, and 13 brain damage

Now carries 10u of each chemical instead of 5u

list(/datum/reagent/consumable/ethanol/neurotoxin = 10, /datum/reagent/toxin/mutetoxin = 10, /datum/reagent/toxin/sodium_thiopental = 10)

When testing this, they now succumb to stam crit and fall asleep at around the same time, and sleep for around 30 seconds before getting up with 25 brain damage.

Changelog

:cl:
tweak: Doubled bioterror syringe contents /:cl:

ynot01 avatar Oct 21 '22 19:10 ynot01

Maybe make them darts instead of syringes so they inject more reagents when used in a syringe gun

00ze-cyclone avatar Oct 21 '22 19:10 00ze-cyclone

Maybe make them darts instead of syringes so they inject more reagents when used in a syringe gun

^

JamieD1 avatar Oct 29 '22 14:10 JamieD1