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Adds reagent canisters that are orderable from cargo

Open redmoogle opened this issue 3 years ago • 3 comments

Document the changes in your pull request

Kinda 50/50 on this PR but this would make it easier to add more chemical effects and push things away from just being a click in sequence game.

Considering making smaller 250-500u variants

Adds 4 2500u reagent canisters (and removes two chems from the chem machine)

The numbers are a little arbitrary but so are half of the games values

  • iron: 5000cr
  • plasma: 8500cr
  • gold: 7500cr
  • uranium: 8000cr

Removes iron and gold from the chem dispenser (why was this added?) might make them emag reagents Removes solidification reactions due to being impossible to reasonably balance. (as in either material exports would need to be nerfed or crates made way more expensive)

Causes a chem splash when broken

Spriting

image

Wiki Documentation

Add to cargo crates section

Changelog

:cl:
rscadd: Added orderable reagent canisters to cargo rscdel: Removed iron and gold from chem machine rscdel: removed gold and plasma soldification /:cl:

redmoogle avatar Oct 11 '22 13:10 redmoogle

I hate that balance of late has shifted to "lets make this one job really hard to play because I dont like it"

VaelophisNyx avatar Oct 11 '22 17:10 VaelophisNyx

It's an interesting idea, currently chemists are only really gated by time which is mitigated with upgrades. I'm up for trying this. No idea if the numbers are good or not but those are easy to tweak.

MegaEmpirical avatar Oct 12 '22 00:10 MegaEmpirical

Unatomic & weird. I'm in favor of removing pure iron & gold from dispensers, but I feel like that alone keeps solidification from being overpowered, and removing solidification which also makes certain plants like gold apples worthless.

Cartlord avatar Oct 12 '22 05:10 Cartlord

Come back moogle :(

TheGamerdk avatar Nov 08 '22 17:11 TheGamerdk